Sneaky Sasquatch Walkthrough – Main Story Quests (Corporate Spy)
Story #2 – Corporate Spy
After Sasquatch buys the park, Mr. Pemberton comes up with another illegal scheme to take it back. To stop him, Sasquatch must dress like a human, get a job at Pemberton’s corporation, earn his trust, steal the incriminating information, and turn it over to the police. Can Sasquatch save the park once again?
Step-by-step walkthrough
Obtain a Driver License
To open a bank account you’ll need personal ID — the Level C Driver License. Head to the race track and take the driver license test. Pass it and you’re official.

Get a Suit
First impressions matter. Take your time in the Clothes Store in town and pick out a proper suit for the interview.
Obtain a Bank Account
Corporate salaries are paid by direct deposit, so Sasquatch needs a bank account before applying for a job. Call 555-2265 to book an appointment. The bank manager will help you open one.
Job Interview
Dress sharp and show up. Sasquatch has unique strengths, so the interview should go smoothly.
Assistant Mail Clerk
Your first job is in the mailroom. Memorizing every employee’s desk is the real challenge. Each successful delivery pays $60.
Item Delivery Technician
After some solid work, head to HR on the first floor for a promotion. As Item Delivery Technician you’ll run food and drinks from the Diner, Coffee Shop, or Supermarket to floors 2–5. Each delivery earns $80.
Technical Support
Promotion time — you finally get a desk on the 2nd floor. Nobody in this company knows how to use a computer. Fix their machines (sometimes they just forgot to turn them on) and earn $100. Keep an Operating System Disc from the cabinet handy in case you need to reinstall.
Executive
You’ve made it to the 4th floor. Check the computer for your daily schedule and show up on time. Each completed task pays $120.
Spy
After all the hard work you finally earn Mr. Pemberton’s trust. He gives you the access card to the 6th floor. The illegal confidential documents are locked in a safe. Hunt for the hidden switch that opens the safe-room door… then finish the job.
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